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Identities in Non-places : The Geosemiotics of Computer-mediated Learning Environments in Second Life

Authors: BORTOLUZZI, Maria; TREVISAN PIERGIORGIO;

Identities in Non-places : The Geosemiotics of Computer-mediated Learning Environments in Second Life

Abstract

The diffusion of virtual computer-mediated settings and the development of Web 2.0 environments have enormously increased the importance of non-material places, that is to say virtual ‘non-spaces’ where social identities are constantly re-semiotized thanks to the multisemiotic potentialities afforded by the electronic settings. The case of Second Life (http://www.secondlife.com) is rather emblematic: it was created in June 2003 and “[a]t the beginning of September, 2008, just over 15 million accounts were registered, although there are no reliable figures for actual long term consistent usage” (Wikipedia, 2008; Rymaszewki et al., 2008). Among a variety of different ‘real-to-life’ environments, Second Life (from now on SL) offers a widespread choice of ‘education places’: from real institutions with a virtual ‘campus’ (see a list in SimTeach, 2008) to entirely virtual schools (see SimTeach, 2008 and Pepper, 2008). This study discusses some of the potentialities offered by virtual communities and their socio-cultural dynamics in SL learning environments. The analysis will try to complement theoretical frameworks derived from the fields of multimodal analysis and education: in particular, critical socio-semiotics (Kress and van Leeuwen, 2006; Baldry and Thibault, 2006; Lassen et al. 2006; Caldas-Coulthard and Iedema, 2008) and socio-constructivist theories of learning related to computer-mediated communication (CMC) for educational purposes (Lamy and Hampel, 2007; Pritchard, 2007). One of the aims of the study is to identify a working procedure to investigate SL learning environments and explore its virtual and potential geosemiotics (Scollon and Scollon, 2003) in relation to e-user identities (institutional, learning and teaching) and corresponding virtual communities of practice (Wenger, 1998, 2008; Lave and Wenger, 1991). More specifically, the paper reports a case-study from our work-in-progress and presents a framework to analyse whether the geosemiotics of a virtual setting and its affordances promote the construal of places (or ‘non-places’ ) conducive to learning

Country
Italy
Related Organizations
Keywords

Virtual Environment, virtual learning environment, multimodal identity, multimodal identity; Virtual Environments; virtual learning environments; Second Life, Second Life

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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