
This paper explores a PAC (probably approximately correct) learning model in cooperative games. Specifically, we are given $m$ random samples of coalitions and their values, taken from some unknown cooperative game; can we predict the values of unseen coalitions? We study the PAC learnability of several well-known classes of cooperative games, such as network flow games, threshold task games, and induced subgraph games. We also establish a novel connection between PAC learnability and core stability: for games that are efficiently learnable, it is possible to find payoff divisions that are likely to be stable using a polynomial number of samples.
accepted to IJCAI 2015
FOS: Computer and information sciences, Computer Science - Computer Science and Game Theory, Other information and computing sciences not elsewhere classified, Knowledge representation and reasoning, Computer Science and Game Theory (cs.GT)
FOS: Computer and information sciences, Computer Science - Computer Science and Game Theory, Other information and computing sciences not elsewhere classified, Knowledge representation and reasoning, Computer Science and Game Theory (cs.GT)
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