
doi: 10.1145/98524.98601
We present an algorithm for determining the shortest path between a source point and any destination point along the surface of a polyhedron (need not be convex). Our algorithm uses a new approach which deviates from the conventional “continuous Dijkstra” technique. It takes O(n2) time and o(n) space to determine the shortest path and to compute the inward layout which can be used to construct a structure for processing queries of shortest path from the source point to any destination point.
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