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Proceedings of the ACM on Software Engineering
Article . 2025 . Peer-reviewed
Data sources: Crossref
https://dx.doi.org/10.48550/ar...
Article . 2024
License: CC BY
Data sources: Datacite
DBLP
Article . 2025
Data sources: DBLP
DBLP
Preprint . 2024
Data sources: DBLP
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Prompts Are Programs Too! Understanding How Developers Build Software Containing Prompts

Authors: Jenny T. Liang; Melissa Lin; Nikitha Rao; Brad A. Myers;

Prompts Are Programs Too! Understanding How Developers Build Software Containing Prompts

Abstract

Generative pre-trained models power intelligent software features used by millions of users controlled by developer-written natural language prompts. Despite the impact of prompt-powered software, little is known about its development process and its relationship to programming. In this work, we argue that some prompts are programs and that the development of prompts is a distinct phenomenon in programming known as “prompt programming”. We develop an understanding of prompt programming using Straussian grounded theory through interviews with 20 developers engaged in prompt development across a variety of contexts, models, domains, and prompt structures. We contribute 15 observations to form a preliminary understanding of current prompt programming practices. For example, rather than building mental models of code, prompt programmers develop mental models of the foundation model (FM)’s behavior on the prompt by interacting with the FM. While prior research shows that experts have well-formed mental models, we find that prompt programmers who have developed dozens of prompts still struggle to develop reliable mental models. Our observations show that prompt programming differs from traditional software development, motivating the creation of prompt programming tools and providing implications for software engineering stakeholders.

Related Organizations
Keywords

Software Engineering (cs.SE), FOS: Computer and information sciences, Computer Science - Software Engineering, Artificial Intelligence (cs.AI), Computer Science - Artificial Intelligence, Computer Science - Human-Computer Interaction, Human-Computer Interaction (cs.HC)

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    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    24
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Top 10%
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Top 10%
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Top 10%
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
24
Top 10%
Top 10%
Top 10%
Green