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https://dx.doi.org/10.48550/ar...
Article . 2022
License: CC BY
Data sources: Datacite
DBLP
Article . 2025
Data sources: DBLP
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Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric

Authors: Nehmé, Yana; Delanoy, Johanna; Dupont, Florent; Farrugia, Jean-Philippe; Le Callet, Patrick; Lavoué, Guillaume;

Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric

Abstract

Over the past decade, three-dimensional (3D) graphics have become highly detailed to mimic the real world, exploding their size and complexity. Certain applications and device constraints necessitate their simplification and/or lossy compression, which can degrade their visual quality. Thus, to ensure the best Quality of Experience, it is important to evaluate the visual quality to accurately drive the compression and find the right compromise between visual quality and data size. In this work, we focus on subjective and objective quality assessment of textured 3D meshes. We first establish a large-scale dataset, which includes 55 source models quantitatively characterized in terms of geometric, color, and semantic complexity, and corrupted by combinations of five types of compression-based distortions applied on the geometry, texture mapping, and texture image of the meshes. This dataset contains over 343k distorted stimuli. We propose an approach to select a challenging subset of 3,000 stimuli for which we collected 148,929 quality judgments from over 4,500 participants in a large-scale crowdsourced subjective experiment. Leveraging our subject-rated dataset, a learning-based quality metric for 3D graphics was proposed. Our metric demonstrates state-of-the-art results on our dataset of textured meshes and on a dataset of distorted meshes with vertex colors. Finally, we present an application of our metric and dataset to explore the influence of distortion interactions and content characteristics on the perceived quality of compressed textured meshes.

Country
France
Keywords

FOS: Computer and information sciences, I.3, [INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR], Perceptual Metric, Visual Quality Assessment, [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR], Graphics (cs.GR), 004, Deep Learning, Computer Science - Graphics, 3D Mesh, Subjective Quality Evaluation, Computer Graphics, Objective Quality Evaluation, Crowdsourcing, Perception, Texture, Dataset

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
47
Top 1%
Top 10%
Top 1%
Green