Downloads provided by UsageCounts
arXiv: 2302.01368
Foveated graphics is a promising approach to solving the bandwidth challenges of immersive virtual and augmented reality displays by exploiting the falloff in spatial acuity in the periphery of the visual field. However, the perceptual models used in these applications neglect the effects of higherlevel cognitive processing, namely the allocation of visual attention, and are thus overestimating sensitivity in the periphery in many scenarios. Here, we introduce the first attention-aware model of contrast sensitivity. We conduct user studies to measure contrast sensitivity under different attention distributions and show that sensitivity in the periphery drops significantly when the user is required to allocate attention to the fovea. We motivate the development of future foveation models with another user study and demonstrate that tolerance for foveation in the periphery is significantly higher when the user is concentrating on a task in the fovea. Analysis of our model predicts significant bandwidth savings over those afforded by current models. As such, our work forms the foundation for attention-aware foveated graphics techniques.
FOS: Computer and information sciences, Image and Video Processing (eess.IV), foveated rendering, Computer Science - Human-Computer Interaction, Electrical Engineering and Systems Science - Image and Video Processing, augmented reality, Graphics (cs.GR), Human-Computer Interaction (cs.HC), foveated compression, Computer Science - Graphics, applied perception, visual attention, FOS: Electrical engineering, electronic engineering, information engineering, virtual reality
FOS: Computer and information sciences, Image and Video Processing (eess.IV), foveated rendering, Computer Science - Human-Computer Interaction, Electrical Engineering and Systems Science - Image and Video Processing, augmented reality, Graphics (cs.GR), Human-Computer Interaction (cs.HC), foveated compression, Computer Science - Graphics, applied perception, visual attention, FOS: Electrical engineering, electronic engineering, information engineering, virtual reality
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 35 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 1% |
| views | 8 | |
| downloads | 10 |

Views provided by UsageCounts
Downloads provided by UsageCounts