
Many people sometimes imagine if they can wield superhuman abilities like that appear in games and animation. Among these abilities, we focused particularly on representing the experience of arm stretching beyond the limits of the human body. We proposed a method for inducing a sense of arm stretching by designing the device attached to forearm and giving the user a visual cue by changing the body structure of the user's avatar in the virtual environment. Our device shifts the mass from the elbow to the wrist while stretching the skin of the forearm according to the animation in the virtual environment. The sensation of the elongation of the arm skin as well as the change in the weight of arm is thought to be the feeling when the arms are stretched out. As a result, we introduce these two mechanisms into our device, which allows the user to feel the sense of arm stretching.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 16 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
