
This paper has identified three types of alternate reality experiences, namely, spatial immersion, emotional immersion, and social immersion, by providing their definitions, application scenarios and the QoE influencing factors. These QoE influencing factors include system factors, contextual factors, design factors, experiential factors, user factors, and media factors. Finally, we conclude by briefly discussing the rationale of formulating these QoE influencing factors in alternate reality experiences.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 4 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
