
A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic research. We take a closer look at main deficiencies of today's real time graphics hardware and present solutions for several of the identified problems in the areas of antialiasing and texture-, bumpand reflection mapping. In the second part of the paper, a new method for antialiasing bump maps is explained in more detail. CR Categories and Subject Desscriptors: I.3.1 [Computer Graphics]: Hardware Architecture – Graphics Processors, Raster Display Devices; I.3.3 [Computer Graphics]: Picture/Image generation. Additional
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