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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao https://doi.org/10.1...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Action recognition for human-marionette interaction

Authors: Shih-Yao Lin 0001; Chuen-Kai Shie; Shen-Chi Chen; Yi-Ping Hung;

Action recognition for human-marionette interaction

Abstract

In this paper, we propose a human-marionette interaction system based on a human action recognition approach for applications to interactive artistic puppetry and a mimicking-marionette game. We developed an intelligent marionette called "i-marionette" that is controlled by a sophisticated control device to achieve various human actions. Moreover, we utilized an action recognition approach to enable the i-marionette to learn and recognize complex dance movements. The idea of artistic puppetry is to present a conflict scenario between two different cultural worlds: the performer is active and represents the culture of modern technology based in the real world. In contrast, the i-marionette represents traditional culture and is passive and based in a virtual world. The active performer guides the passive i-marionette to form a space-time connection between the real world and the virtual world. The i-marionette mimics the performer's action, while the performer also mimics the i-marionette's action. The performance represents an artistic conception in which humans invent technology and the i-marionette is manipulated by human control. However, in this interactive circle, the human is implicitly affected by the i-marionette. In our mimicking-marionette game, a player mimics the i-marionette's action. Subsequently, our human action recognition system measures the action similarity between the player and the i-marionette, and our system provides a similarity score.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
7
Average
Average
Average
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