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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao https://doi.org/10.1...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Theoretical and practical results on straight skeletons of planar straight-line graphs

Authors: Stefan Huber; Martin Held;

Theoretical and practical results on straight skeletons of planar straight-line graphs

Abstract

We study straight skeletons and make both theoretical and practical contributions which support new approaches to the computation of straight skeletons of arbitrary planar straight-line graphs (PSLGs). We start with an adequate extension of the concept of motorcycle graphs to PSLGs, with motorcycles starting at the reflex vertices of a PSLG, which allows us to generalize well-known results on the relation between the straight skeleton and the motorcycle graph to arbitrary PSLGs: the edges of the motorcycle graph cover a specific subset of the edges of the straight skeleton, and they form the basis of 3D slabs such that the projection of the lower envelope of those slabs to the plane forms the straight skeleton. As an immediate application we sketch how to use a graphics hardware for computing (approximate) straight skeletons of PSLGs. Further, we present and analyze a novel wavefront-type algorithm which bridges the current gap between the theory and practice of straight-skeleton computations. Our algorithm handles arbitrary PSLGs, is easy to implement, and is fast enough to handle complex data: it can be expected to run in O(n log n) time in practice for an n-vertex PSLG; its worst-case complexity is O(n2 log n). Extensive experimental results confirm an average runtime of 20 n log n µs on a standard PC for virtually all of our 13500 datasets of different characteristics. As also confirmed by our experiments, this constitutes an average gain in performance by a multiplicative factor of n, or at least one to two orders of magnitude, relative to the speed of the implementation provided by CGAL for closed polygons.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
11
Top 10%
Top 10%
Top 10%
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