
Motivation -- Ubiquitous computing places the user in dynamic configurations of technology. As a result, learning in use has new complexities.Research approach -- We develop concepts to understand and design for learning in ubiquitous settings based on empirical examples and a foundation in activity theory.Findings/Design -- Specifically, we point to core concepts: Quality of an action; functional organs; and routines and strategies as being pivotal in analysing and designing for learning in ubiquitous settings.Research limitations/Implications -- The concepts will ultimately need to be evaluated in use by ourselves and othersOriginality/Value -- Our approach moves beyond understanding and designing one-off interfaces.Take away message -- We argue that by focusing on general, high-quality routines we can better support learning in dynamically changing webs of technology.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 5 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
