
doi: 10.1137/0320003
A continuous game is discussed in which two opposing players move in turn, and an algorithm is developed which finds an optimal strategy for the player moving first. The algorithm is characterized by a fictitious sequence of alternating plays in which the first player selects his strategies by hedging against all his opponent's strategies played up until that time.
maxmin, military planning, Applications of mathematical programming, algorithm, continuous game, calculation of optimal strategy, fictitious sequence of alternating plays, Existence of solutions for minimax problems, hedging, 2-person games
maxmin, military planning, Applications of mathematical programming, algorithm, continuous game, calculation of optimal strategy, fictitious sequence of alternating plays, Existence of solutions for minimax problems, hedging, 2-person games
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