
pmid: 15746411
The elegant computational model of addiction described by A. D. Redish in his Report “Addiction as a computational process gone awry” (10 Dec. 2004, p. [1944][1]) has the potential to provide an explanation for the placebo effect. In the temporal-difference reinforcement learning model (TDRL),
Reward, Substance-Related Disorders, Dopamine, Models, Neurological, Humans, Learning, Cues, Placebo Effect, Reinforcement, Psychology, Synaptic Transmission
Reward, Substance-Related Disorders, Dopamine, Models, Neurological, Humans, Learning, Cues, Placebo Effect, Reinforcement, Psychology, Synaptic Transmission
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