
The author discusses games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. Matching logical languages are proposed for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic‐epistemic language’– and correspondences are found between special axioms in this language and particular modes of playing games with their information dynamics. At the ‘outcome level’, the paper presents suitable notions of game equivalence, and some simple representation results.
| citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 119 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 1% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
