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Modeling moment of inertia for virtual interactive environments

Authors: Jean-Christian Delannoy; Emil M. Petriu;

Modeling moment of inertia for virtual interactive environments

Abstract

Virtual environments have begun using algorithms to model the world around us more accurately by accounting for the mechanical behaviors and properties of objects. Amongst the properties for modeling objects which are used are the moment of inertia, the mass and the center of mass. Many simulators make use of a scalar value for the moment of inertia even though this technique does not accurately represent the anisotropic properties of angular inertia. This paper presents a technique for using an inertia tensor matrix when calculating angular accelerations in virtual environments.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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Average
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