
This paper introduces and solves a problem of maintaining the distribution of hidden targets that move outside the field of view while a sensor sweep is being performed, resulting in a generalization of the sensing aspect of visibility-based pursuit-evasion games. Our solution first applies information space concepts to significantly reduce the general complexity so that information is processed only when the shadow region (all points invisible to the sensors) changes combinatorially or targets pass in and out of the field of view. The cases of distinguishable, partially distinguishable, and completely indistinguishable targets are handled. Depending on whether the targets move nondeterministically or probabilistically, more specific classes of problems are formulated. For each case, efficient filtering algorithms are introduced, implemented, and demonstrated that provide critical information for tasks such as counting, herding, pursuit evasion, and situational awareness.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 22 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
