
arXiv: 1102.3508
In this paper we study the online learning problem involving rested and restless multiarmed bandits with multiple plays. The system consists of a single player/user and a set of K finite-state discrete-time Markov chains (arms) with unknown state spaces and statistics. At each time step the player can play M arms. The objective of the user is to decide for each step which M of the K arms to play over a sequence of trials so as to maximize its long term reward. The restless multiarmed bandit is particularly relevant to the application of opportunistic spectrum access (OSA), where a (secondary) user has access to a set of K channels, each of time-varying condition as a result of random fading and/or certain primary users' activities.
FOS: Computer and information sciences, Computer Science - Machine Learning, Optimization and Control (math.OC), FOS: Mathematics, Mathematics - Optimization and Control, Machine Learning (cs.LG)
FOS: Computer and information sciences, Computer Science - Machine Learning, Optimization and Control (math.OC), FOS: Mathematics, Mathematics - Optimization and Control, Machine Learning (cs.LG)
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 95 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 1% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 1% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
