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Design and development of bionic ears for rendering binaural audio

Authors: C. Sandeep Reddy; Rajesh M. Hegde;

Design and development of bionic ears for rendering binaural audio

Abstract

Design of bionic ears is an important problem in the measurement of high quality HRIR for rendering binaural audio in virtual and augmented reality applications. In this paper the design and development of silicone based low cost binaural ears on a Styrofoam based mannequin is discussed. Subsequently a new sampling scheme which results in a reduced condition number of the spherical harmonics matrix is proposed. Significant improvements in median plane perception are noted when binaural audio is rendered using the measured HRIR and an overlap and save method of synthesis. Subjective evaluations on multi source localization with rendered binaural audio indicate acceptable Root Mean Square Error (RMSE) for use in practical applications.

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Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
2
Average
Average
Average
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