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https://doi.org/10.1109/re.201...
Article . 2016 . Peer-reviewed
Data sources: Crossref
DBLP
Conference object . 2024
Data sources: DBLP
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A Serious Game for Eliciting Social Engineering Security Requirements

Authors: Kristian Beckers; Sebastian Pape 0001;

A Serious Game for Eliciting Social Engineering Security Requirements

Abstract

Social engineering is the acquisition of informationabout computer systems by methods that deeply include non-technical means. While technical security of most critical systemsis high, the systems remain vulnerable to attacks from socialengineers. Social engineering is a technique that: (i) does notrequire any (advanced) technical tools, (ii) can be used by anyone,(iii) is cheap. Traditional security requirements elicitation approaches oftenfocus on vulnerabilities in network or software systems. Fewapproaches even consider the exploitation of humans via socialengineering and none of them elicits personal behaviours of indi-vidual employees. While the amount of social engineering attacksand the damage they cause rise every year, the security awarenessof these attacks and their consideration during requirementselicitation remains negligible. We propose to use a card game to elicit these requirements, which all employees of a company can play to understand thethreat and document security requirements. The game considersthe individual context of a company and presents underlyingprinciples of human behaviour that social engineers exploit, aswell as concrete attack patterns. We evaluated our approachwith several groups of researchers, IT administrators, andprofessionals from industry.

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    popularity
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    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Top 10%
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
59
Top 10%
Top 10%
Top 10%
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