
doi: 10.1109/nfc.2012.19
Here, we discuss the potential of user interfaces built from NFC phones and NFC tags. We present these NFC-based user interfaces as components of interactive spaces, environments equipped with rich user interfaces and offering a large variety of services for users. Moreover, we specify an interaction model for NFC-based user interfaces and a graphical language for advertising NFC tags. In the model, interaction is decomposed into discovery, composition and usage stages and described using users, tokens, resources, and services. The language provides graphical elements for advertising a large set of different services and commands in a uniform manner. Attention, interaction, technology, and action elements are the most important ones and additional information can be given with context and instruction elements.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 11 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
