
doi: 10.1109/mprv.2016.18
This article presents results and lessons learned from two user studies on crowdsensing incentives--specifically, on mobile gaming and micropayments. The analysis of the results suggests that gaming is a cost-effective solution for uniform area coverage, whereas micropayments work well for sensing tasks with tight time constraints or for long-term tasks for personal analytics.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 18 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
