
In image/video processing software and hardware products, low complexity interpolation algorithms, such as cubic and splines methods, are commonly used. However, these methods tend to blur textures and produce jaggy effect compared with other adaptive methods such as NEDI, SAI. Tanner graph based image interpolation algorithm has better effect in dealing with edge and texture, but with high computation complexity. Thanks to the high performance parallel processing capability of today's GPU, use of complex algorithms for real time application is becoming possible. In this paper, we present a fast algorithm for tanner graph based image interpolation and it's implementation on GPU. In our algorithm, the image model training process of tanner graph based image interpolation is greatly simplified. Experimental results show that the GPU implementation can be more than 47 times as fast as the CPU implementation.
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