
doi: 10.1109/mcg.2013.2
pmid: 24807880
Conservative sampling samples boundary-representation (B-rep) solid models into layered depth images (LDIs). The resulting models have a closed boundary and are guaranteed to bound the input B-rep models on the rays of LDIs. This approach can be fully implemented by shader programs supported by various graphics hardware. Experimental results demonstrate this approach's efficiency; applications of it to evaluating intersecting volumes and computing Minkowski sums show its versatility.
image space, sampling, computer graphics, GPU, solid model, layered depth images
image space, sampling, computer graphics, GPU, solid model, layered depth images
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