
The Beaming project recreates, virtually, a real environment; using immersive VR, remote participants can visit the virtual model and interact with the people in the real environment. The real environment doesn't need extensive equipment and can be a space such as an office or meeting room, domestic environment, or social space.
User-Computer Interface, Imaging, Three-Dimensional, virtual reality; Beaming project; asymmetric telepresence; immersive VR; real environment; remote participants; virtual model; Avatars; Collaboration; Haptic interfaces; Human computer interaction; Multimedia communication; Robots; Virtual environments; Visualization; Beaming; Kinect; SphereAvatar; collaborative virtual reality; computer graphics; encountered-type haptic devices; haptic devices; head-mounted displays; human-computer interfaces; multimedia; robotics; spatial interfaces, Videoconferencing, Humans, Robotics
User-Computer Interface, Imaging, Three-Dimensional, virtual reality; Beaming project; asymmetric telepresence; immersive VR; real environment; remote participants; virtual model; Avatars; Collaboration; Haptic interfaces; Human computer interaction; Multimedia communication; Robots; Virtual environments; Visualization; Beaming; Kinect; SphereAvatar; collaborative virtual reality; computer graphics; encountered-type haptic devices; haptic devices; head-mounted displays; human-computer interfaces; multimedia; robotics; spatial interfaces, Videoconferencing, Humans, Robotics
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 45 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
