
Sound in multimedia, movies, games, virtual reality, and human-computer interfaces is a growing field that encompasses the disciplines of analog and digital signal processing, physics, speech, music, perception, and computer systems architecture. This overview of sound production and modeling techniques surveys the state of the art in sound technology. Sound has become a critical component in modern multimedia systems, especially multispeaker surround-sound entertainment systems. Many of the components and techniques in these systems are also applicable in virtual and augmented reality systems. With basic sound hardware now available for most (but not all, as in some palmtops) computer systems, and increasing processor speeds allowing direct real-time sound manipulation, enhancing multimodal computer-human interfaces by using the sonic channel is becoming commonplace. Sound in games and other graphics-intensive real-time applications is achieving higher levels of sophistication and promises to undergo even further advancements in realism and responsiveness.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 14 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
