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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao IEEE Computer Graphi...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
IEEE Computer Graphics and Applications
Article . 2002 . Peer-reviewed
License: IEEE Copyright
Data sources: Crossref
DBLP
Article . 2002
Data sources: DBLP
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Sound production and modeling

Authors: Perry R. Cook;

Sound production and modeling

Abstract

Sound in multimedia, movies, games, virtual reality, and human-computer interfaces is a growing field that encompasses the disciplines of analog and digital signal processing, physics, speech, music, perception, and computer systems architecture. This overview of sound production and modeling techniques surveys the state of the art in sound technology. Sound has become a critical component in modern multimedia systems, especially multispeaker surround-sound entertainment systems. Many of the components and techniques in these systems are also applicable in virtual and augmented reality systems. With basic sound hardware now available for most (but not all, as in some palmtops) computer systems, and increasing processor speeds allowing direct real-time sound manipulation, enhancing multimodal computer-human interfaces by using the sonic channel is becoming commonplace. Sound in games and other graphics-intensive real-time applications is achieving higher levels of sophistication and promises to undergo even further advancements in realism and responsiveness.

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    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
14
Average
Top 10%
Top 10%
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