
Individual developers can expect improvement in software productivity as a consequence of (i) a growing stock of knowledge and experience gained by repeatedly doing the same task (first-order learning) or (ii) due to technological and training programs supported by the organization (second-order learning). Organizations have used this type of progress behavior in making managerial decisions regarding cost estimation and budgeting, production and staff scheduling, product pricing, etc. Such progress is studied in productivity, product-quality and personal skills, in an experiment involving a sample of 12 software developers, who complete one project every week for ten weeks. Second-order training is provided to the subjects through Humphrey's Personal Software Process. A modified GQM method for measurement is used to execute the research method.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 2 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
