
Increasing the level of detail (LOD) in brushstrokes within areas of interest improved the realism of painterly rendering. Using a modified quad-tree, we segmented an image into areas with similar levels of saliency, each of these segments was then used to control the brush strokes during rendering. We could also simulate real oil painting steps based on saliency information. Our method produces results that are visually appealing and good for interactive system.
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