
This paper describes the visual texture compression scheme adopted for MPEG-4 international standard. The scheme is based on the concept of multiscale zerotree wavelet entropy coding (MZTE) technique that provides different levels of scalability layer in terms of either spatial resolutions or picture quality. MZTE provides much improved compression efficiency and fine-gradual scalabilities. The MZTE scheme is adopted as the baseline technique for the visual texture coding profile in both MPEG4 video group and SNHC group.
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