
This work introduces a new model for cloud gaming systems aimed at optimizing the timeliness of video frames based on an age of information (AoI) metric. Mobile clients submit actions through an access network to a game server. The game server generates video frames at a constant frame rate. At the mobile device, the display of these frames represent game status updates. We develop a Markov model to characterize the frame delivery process in low-latency edge cloud gaming systems. Based on this model, we derive a simple formula for the average status age of a tightly synchronized low-latency mobile gaming system in which the inter-frame period is a significant contributor to the system latency. We validate the model by ns-3 simulation of a low-latency edge cloud gaming system. Our evaluation scenarios included single-player games as well as multi-player games in which the game processing was conducted by a combination of a centralized game server and edge cloud renderers.
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| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
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