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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
https://doi.org/10.1109/iembs....
Article . 2006 . Peer-reviewed
Data sources: Crossref
https://doi.org/10.1109/iembs....
Article . 2006 . Peer-reviewed
Data sources: Crossref
DBLP
Conference object . 2021
Data sources: DBLP
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Hypermethods for EEG hyperscanning

Authors: Fabio Babiloni; Febo Cincotti; Donatella Mattia; Marco Mattiocco; Fabrizio de Vico Fallani; Andrea Tocci; Luigi Bianchi; +2 Authors

Hypermethods for EEG hyperscanning

Abstract

Until now, in EEG studies the activity of the brain during simple or complex tasks have been recorded in a single subject. Often, during such EEG recordings, subjects interacts with the external devices or the researchers in order to reproduce conditions similar to the those usually occurring in the real-life. However, in order to study the concurrent activity in subjects interacting in cooperation or competition activities, the issue of the simultaneous recording of their brain activity became mandatory. The simultaneous recording of hemodynamic or neuroelectric activity of the brain is called "hyperscanning". We would like present results obtained by EEG hyperscannings performed on a group of subjects engaged in cooperative games. The EEG hyperscannings have been performed with the simultaneous use of high resolution EEG devices on groups of three and four subjects while they were playing cooperative games. The analysis of such data have been conducted with analysis method that taken into account the particular nature of the data simultaneously gathered from different subjects. We called these methods hypermethods. In particular, we estimate the concurrent activity in multiple brains of the group and we depicted the causal connections between regions of different brains (hyperconnectivity). The resulting causality patterns will link certain areas of the brain of a subject to the waveforms obtained from the other brain areas of another subject of the same group. Results obtained in a study of several groups recorded by the hyperscanning reveals causal links between prefrontal areas of the different subjects when they are performing cooperative games in different frequency bands. Hypermethods for hyperscanning will open a different area for the study of neuroscience, in which the activity of multiple brains during social cooperation could be investigated. In such area the importance of EEG will be relevant due to its temporal and spatial resolution now obtainable w- ith the high resolution EEG techniques.

Country
Italy
Keywords

Brain Mapping, Models, Neurological, eeg hyperscanning; high resolution eeg recordings; hyperconnectivity; hypermethods; theory of mind, Brain, Electroencephalography, Signal Processing, Computer-Assisted, Evoked Potentials, Motor, Play and Playthings, Reference Values, Neural Pathways, Humans, Artifacts, Evoked Potentials

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
92
Top 10%
Top 10%
Average
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