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Texture Synthesis Based on Compute Unified Device Architecture

Authors: Zhifeng Zhang; Wei Wang; Wenbiao Jin;

Texture Synthesis Based on Compute Unified Device Architecture

Abstract

Texture synthesis is important in producing computer-generated animation. In order to tackle the issue of poor efficiency of traditional serial point matching texture synthesis algorithm, we propose a parallel approach based on CUDA (Compute Unified Device Architecture) for texture synthesis. By reasonably arranging data transfer between CPU and GPU, and using GPU to do tedious and time-consuming computing, we are able to greatly improve the efficiency of texture synthesis. Testing the parallel algorithm on two systems with different level of Nvidia Graphics Cards, the experiment results indicate that the GPU parallel algorithm achieves a speed-up ratio up to 160.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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Average
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