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Game Based Flow Rate Control for Networks

Authors: Bocheng Zhong; Jianghong Han; Zhaofang Du; Yuan Ming; Ming Tan;

Game Based Flow Rate Control for Networks

Abstract

Traditional rate control protocols for networks such as TCP require cooperation between traffic sources to achieve optimal network performance. However, traffic sources may not be cooperative due to a widely heterogeneous demand of end-users. We propose a flow rate control framework using noncooperative game theory. The scheme is based on the idea of the Stackelberg solution from noncooperative game theory. The network as a leader designs a pricing mechanism for network bandwidth that attempts to drive the users’ flow to the social optimal solution. Each user as a follower is charged by network, and chooses a willingness-to-pay to maximize his own net profit. We prove that the rate control game admits a unique Stackelberg equilibrium point and the bandwidth allocation is efficient and fair.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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