
Artificial Intelligence (AI) is playing an increasingly important role in the success or failure of computer games. The paper explores the use of AI in games focusing on difficulties faced by game developers and techniques that have proven useful. An argument is presented for the value of collaboration between the game and academic AI communities.
330, 280200 Artificial Intelligence and Signal and Image Processing, video games, 1702 Artificial Intelligence, artificial intelligence, 1712 Software, C1, 2604 Applied Mathematics, 700199 Computer software and services not elsewhere classified, fuzzy logic, 2614 Theoretical Computer Science
330, 280200 Artificial Intelligence and Signal and Image Processing, video games, 1702 Artificial Intelligence, artificial intelligence, 1712 Software, C1, 2604 Applied Mathematics, 700199 Computer software and services not elsewhere classified, fuzzy logic, 2614 Theoretical Computer Science
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 21 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
