
Presents a control and learning architecture for humanoid robots designed for acquiring movement skills in the context of imitation learning. Multiple levels of movement abstraction occur across the hierarchical structure of the architecture, finally leading to the representation of movement sequences within a probabilistic framework. As its substrate, the framework uses the notion of visuo-motor primitives, modules capable of recognizing as well as executing similar movements. This notion is heavily motivated by the neuroscience evidence for motor primitives and mirror neurons. Experimental results from an implementation of the architecture are presented involving learning and representation of demonstrated movement sequences from synthetic as well as real human movement data.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 24 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
