
doi: 10.1109/cw.2008.58
This paper discusses how to optimize the digital graphic program with cache system used in GPU/CPU architecture to gain more FPS. Firstly, we introduce the basic principle of cache system summarily; secondly, we discuss the three main organization and mapping technologies of cache system in detail, and then compare these three cache mapping solutions by giving examples; thirdly, illustrate the cache-friendly programming style, how to avoid cache race and cache split in programming.
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