
The main problem for building a mosaic is the computation of the warping functions (homographies). In fact two cases are to be distinguished. The first is when the homography is mainly a translation (i.e. The rotation around the optical axis and the zooming factor are small). The second is the general case (when the rotation around the optical axis and zooming are arbitrary). Some efficient methods have been developed to solve the first case. But the second case is more difficult, in particular, when the rotation around the optical axis is very large (90 degrees or more). Often in this case human interaction is needed to provide a first approximation of the transformation that will bring one back to the first case. The authors present a method to solve this problem without human interaction for any rotation around the optical axis and fairly large zooming factors.
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