
An approximate dynamic programming approach was developed to generate intelligence maneuvering decisions for CGF (Computer Generated Forces) during one-on-one air combat simulation. Simplified kinematic equations of aircraft were built up in flight-path coordinate system, the 3 DOF (degree of freedom) control command was improved, and the common basic flight maneuvering set was described quantitatively. Then, a new method of air combat maneuvering decision was designed according to actual battlefield situation, using trajectory sampling, feature extraction, policy learning. With this method, CGF can learn an approximately optimal policy of air-combat maneuvering during real-time simulation. Result of simulation confirms that proposed method can improve the intelligent decision ability of CGF during simulated air combat training.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 3 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
