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Motion retargeting for characters with heterogeneous topologies

Authors: Chen Tang; Ruijiao Tian; Yue Cao; Jianping Zhang; Leiting Chen;

Motion retargeting for characters with heterogeneous topologies

Abstract

With the rapid development of computer graphics and the animation industry, character animations has been widely used in many fields such as special effects, game manufacture, multimedia education and war game. Since motion is difficult to create from scratch using traditional methods, changing the existing motions is a popular way to obtain the goal motion and create an animation library. This paper presents a method for solving the motion retargeting problem, which allows us to convert movements between characters with heterogeneous topologies. Results show that physically realistic animation can be created by using our method, and these animation retains the properties of the source animation at the most.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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