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Methods for virtual human bones and movement control

Authors: Jianyang Zhao; null Chen Jingmei; null Gu Fayun; null Ding Weihong; null Liu HaiPing;

Methods for virtual human bones and movement control

Abstract

Based on common programming language the establishment of three-dimensional human bone motion and control platform can be achieved to simulate the motion relationship between bones. There are two motion controlling modes based on the algorithm AABB. One is the interaction of human to computer and another is the interaction virtual environments to physical. The solution model is proposed to establish the relationship between reference point in motion video image to motion attitude. The application programming of simulation movement, based on three-dimensional graphics standard OpenGL 3D interface, can display motion relationship between the bone joints to the body and bone. It realizes many actions, such as body fat, bone nodding, shaking his head, raising his hand, leg lift, rotate, zoom, walking, etc.. It can be used for robot, medical education, telemedicine, and other fields of human motion research

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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