
In this paper we describe a method for modeling the dynamic behavior of splashing fluids. The model simulates the behavior of a fluid when objects impact or float on its surface. The forces generated by the objects create waves and splashes on the surface of the fluid. To demonstrate the realism and limitations of the model, images from a computer-generated animation are presented and compared with video frames of actual splashes occurring under similar initial conditions.
Alternative location: http://graphics.berkeley.edu/papers/Obrien-DSS-1995-04
Simulations, FOS: Computer and information sciences, I.3.5, Modeling, 530, Graphics (cs.GR), 620, Computer generated animation, Engineering, Computer Science - Graphics, Information and Computing Sciences, Augmented Reality and Games, Graphics
Simulations, FOS: Computer and information sciences, I.3.5, Modeling, 530, Graphics (cs.GR), 620, Computer generated animation, Engineering, Computer Science - Graphics, Information and Computing Sciences, Augmented Reality and Games, Graphics
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 53 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 1% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
