
VRML (Virtual Reality Modeling Language) is a programming language with promising effectiveness in describing cyberspace because of its real-time expressive power for 3D objects via the Internet. Concerning its 3D design, CAD tools can support static feature developments effectively, but currently, developments of dynamic features such as animation cannot be supported well, thus the tasks of debugging, testing, and behavior parameter adjustment become difficult. A program slicing technique is effective for such tasks. Thus we have applied it into VRML programs. In this paper, we studied VRML program structures and features, then proposed various kinds of dependency in VRML, and also proposed a VRML slicing approach based on such dependency. Finally we implemented several support tools.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
