
This paper describes a parallel polygon rendering method on the graphics computer VC-1. The architecture of the VC-1 is a loosely-coupled array of general-purpose processors, each of which is equipped with a local frame buffer. The contents of the local frame buffers are merged into one in real time considering the visibility control based on screen depth. In our polygon rendering method, polygons are distributed among the processors and each processor independently computes the image of the assigned polygons using the Z-buffer method. To achieve load balancing, a technique called adaptive parallel rasterization is developed. The adaptive parallel rasterization automatically selects the appropriate parallelizing approach according to the estimated size of polygons displayed on the screen. The measured rendering performance of VC-1 using this polygon rendering method is shown. >
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
