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Games over Bluetooth

Authors: Aqib Mumtaz; Faisal Tehseen Shah;

Games over Bluetooth

Abstract

The video game market is currently the fastest growing form of E-entertainment. Today’s players want more from their experience, like massively multiplayer online games and the ability to play anytime/anywhere using cell phones, PDAs, and consoles. For developing multiplayer online games for cell phones, we report an effort performed at the COMSATS institute of information technology (Lahore Campus, Pakistan) as the final project of MCS. We developed two players Pacman game for Nokia series 60 handsets in J2ME and Bluetooth. Paper presents, how Pacman game is developed for resource constraints devices by our own revealed shortest path finding logic known as tracking system, which allows to the game engine just to fetch out next direction that Pac should have to use in order to run on the shortest path after Pac. In two-player mode, Pacman game allows both the players to play the game on two different cell phones simultaneously, these cell phones work on client server Piconet architecture for communication on Bluetooth link.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
3
Average
Average
Average
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