
The video game market is currently the fastest growing form of E-entertainment. Today’s players want more from their experience, like massively multiplayer online games and the ability to play anytime/anywhere using cell phones, PDAs, and consoles. For developing multiplayer online games for cell phones, we report an effort performed at the COMSATS institute of information technology (Lahore Campus, Pakistan) as the final project of MCS. We developed two players Pacman game for Nokia series 60 handsets in J2ME and Bluetooth. Paper presents, how Pacman game is developed for resource constraints devices by our own revealed shortest path finding logic known as tracking system, which allows to the game engine just to fetch out next direction that Pac should have to use in order to run on the shortest path after Pac. In two-player mode, Pacman game allows both the players to play the game on two different cell phones simultaneously, these cell phones work on client server Piconet architecture for communication on Bluetooth link.
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