
arXiv: cs/0005022
handle: 2434/1039948 , 11578/36818 , 11578/1353
While traditional implementations of variable-length digital delay lines are based on a circular buffer accessed by two pointers, we propose an implementation where a single fractional pointer is used both for read and write operations. On modern general-purpose architectures, the proposed method is nearly as efficient as the popularinterpolated circular buffer, and it behaves well for delay-length modulations commonly found in digital audio effects. The physical interpretation of the new implementation shows that it is suitable for simulating tension or density modulations in wave-propagating media.
11 pages, 19 figures, to be published in IEEE Transactions on Speech and Audio Processing Corrected ACM-class
FOS: Computer and information sciences, Sound (cs.SD), H.5.5, delay effects; delay lines, Computer Science - Sound
FOS: Computer and information sciences, Sound (cs.SD), H.5.5, delay effects; delay lines, Computer Science - Sound
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