
As 1999 ended, total computer graphics revenues reached $71.7 billion. Applications include CAD/CAM/CAE, art, animation, multimedia, real-time simulation, scientific visualization, graphics arts and virtual reality. As we move into the next millennium, the computer graphics industry will continue to evolve and grow. I forecast that in the year 2000, revenues worldwide will reach $81.7 billion and grow to $149.2 billion by 2005. Web graphics is one of the fastest growing segments. I forecast that about 6.4% of the 2000 world-wide computer graphics revenues and about 9.2% of the 2005 world-wide revenues will come from Internet/intranet application products and services. Certainly, the Internet will affect distribution techniques. In addition to the Internet opportunities, computer graphics can expect to benefit from a number of other "revolutions", such as the growth of embedded computers, handhelds, DVD, HDTV and wearable computers.
| citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 6 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
