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pmid: 23363226
This study examines the development of video game enjoyment over time. The results of a longitudinal study (N=62) show that enjoyment increases over several sessions. Moreover, results of a multilevel regression model indicate a causal link between the dependent variable video game enjoyment and the predictor variables exploratory behavior, spatial presence, competence, suspense and solution, and simulated experiences of life. These findings are important for video game research because they reveal the antecedents of video game enjoyment in a real-world longitudinal setting. Results are discussed in terms of the dynamics of video game enjoyment under real-world conditions.
Adult, Male, Pleasure, Social Psychology, Adolescent, Happiness, Aptitude, 3202 Applied Psychology, 1709 Human-Computer Interaction, 10240 Department of Communication and Media Research, 1706 Computer Science Applications, Humans, Longitudinal Studies, 070 News media, journalism & publishing, Applied Psychology, 3207 Social Psychology, Communication, Computer Interaction, General Medicine, Middle Aged, Self Efficacy, Computer Science Applications, Play and Playthings, Video Games, Exploratory Behavior, Recreation, Female, 3315 Communication, Human
Adult, Male, Pleasure, Social Psychology, Adolescent, Happiness, Aptitude, 3202 Applied Psychology, 1709 Human-Computer Interaction, 10240 Department of Communication and Media Research, 1706 Computer Science Applications, Humans, Longitudinal Studies, 070 News media, journalism & publishing, Applied Psychology, 3207 Social Psychology, Communication, Computer Interaction, General Medicine, Middle Aged, Self Efficacy, Computer Science Applications, Play and Playthings, Video Games, Exploratory Behavior, Recreation, Female, 3315 Communication, Human
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 15 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |