
ABSTRACTIn this paper, we report how the interactive process of garment fitting, as a component of the apparel development process, was impacted by the use of virtual fittings in place of live fittings. We created 3D garment simulations using five existing garment patterns, then conducted virtual fittings with the maker and the designer of each garment. Participants viewed the virtual fittings via WebEx. They responded to questions about fit and design details, and about the experience of participating in a virtual fitting. They had opportunities to suggest alterations and to see alternate style line markings on the virtual garments. Responses showed that elements inherent to both preparation and execution of a virtual fitting impacted the collaborative experience.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 31 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
