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zbMATH Open
Article . 2022
Data sources: zbMATH Open
https://dx.doi.org/10.48550/ar...
Article . 2022
License: arXiv Non-Exclusive Distribution
Data sources: Datacite
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Preprint . 2022
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Game-theoretical approach for opinion dynamics on social networks

Authors: Zhifang Li; Xiaojie Chen; Han-Xin Yang; Attila Szolnoki;

Game-theoretical approach for opinion dynamics on social networks

Abstract

Opinion dynamics on social networks have received considerable attentions in recent years. Nevertheless, just a few works have theoretically analyzed the condition in which a certain opinion can spread in the whole structured population. In this article, we propose an evolutionary game approach for a binary opinion model to explore the conditions for an opinion’s spreading. Inspired by real-life observations, we assume that an agent’s choice to select an opinion is not random but is based on a score rooted from both public knowledge and the interactions with neighbors. By means of coalescing random walks, we obtain a condition in which opinion A can be favored to spread on social networks in the weak selection limit. We find that the successfully spreading condition of opinion A is closely related to the basic scores of binary opinions, the feedback scores on opinion interactions, and the structural parameters including the edge weights, the weighted degrees of vertices, and the average degree of the network. In particular, when individuals adjust their opinions based solely on the public information, the vitality of opinion A depends exclusively on the difference of basic scores of A and B. When there are no negative (positive) feedback interactions between connected individuals, we find that the success of opinion A depends on the ratio of the obtained positive (negative) feedback scores of competing opinions. To complete our study, we perform computer simulations on fully connected, small-world, and scale-free networks, respectively, which support and confirm our theoretical findings.

Country
Hungary
Keywords

FOS: Computer and information sciences, Physics - Physics and Society, Mathematical sociology (including anthropology), FOS: Physical sciences, Physics and Society (physics.soc-ph), Social Networking, Attitude, Game Theory, Computer Science - Computer Science and Game Theory, QC Physics / fizika, Genetics and population dynamics, Humans, Computer Simulation, Game theory, Computer Science and Game Theory (cs.GT)

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    influence
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    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
30
Top 10%
Top 10%
Top 10%
Green