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Unknown presentation attack detection against rational attackers

Authors: Ali Khodabakhsh 0001; Zahid Akhtar;

Unknown presentation attack detection against rational attackers

Abstract

Abstract Despite the impressive progress in the field of presentation attack detection and multimedia forensics over the last decade, these systems are still vulnerable to attacks in real‐life settings. Some of the challenges for the existing solutions are the detection of unknown attacks, the ability to perform in adversarial settings, few‐shot learning, and explainability. In this study, these limitations are approached by reliance on a game‐theoretic view for modelling the interactions between the attacker and the detector. Consequently, a new optimisation criterion is proposed and a set of requirements are defined for improving the performance of these systems in real‐life settings. Furthermore, a novel detection technique is proposed using generator‐based feature sets that are not biased towards any specific attack species. To further optimise the performance on known attacks, a new loss function coined categorical margin maximisation loss (C‐marmax) is proposed, which gradually improves the performance against the most powerful attack. The proposed approach provides a more balanced performance across known and unknown attacks and achieves state‐of‐the‐art performance in known and unknown attack detection cases against rational attackers. Lastly, the few‐shot learning potential of the proposed approach as well as its ability to provide pixel‐level explainability is studied.

Keywords

game theory, FOS: Computer and information sciences, Computer Science - Machine Learning, Computer Science - Cryptography and Security, Computer Vision and Pattern Recognition (cs.CV), Computer Science - Computer Vision and Pattern Recognition, security of data, QA75.5-76.95, Machine Learning (cs.LG), Computer Science - Computer Science and Game Theory, Electronic computers. Computer science, learning (artificial intelligence), Cryptography and Security (cs.CR), Computer Science and Game Theory (cs.GT)

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
4
Top 10%
Average
Average
Green
gold